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- .. 0 0 1 0 0 0 0 0 0 0 0 ' Empty space
- ,a 1 1 1 0 0 1 0 1 *xa *xA 2 '
- ,b 2 2 1 0 0 1 0 2 *xb *xB -1 ' the six kinds of grasses
- ,c 3 3 1 0 0 1 0 3 *xc *xC -1 '
- ,d 4 4 1 0 0 1 0 4 *xd *xD -1 '
- ,e 5 5 1 0 0 1 0 5 *xe *xE -1 '
- ,f 6 6 1 0 0 1 0 6 *xf *xF -1 '
- xa 21 21 1 0 0 1 0 21 0 0 2 ' the six solid grounds for each
- xb 22 22 1 0 0 1 0 22 0 0 -1 ' kind of grass
- xc 23 23 1 0 0 1 0 23 0 0 -1 '
- xd 24 24 1 0 0 1 0 24 0 0 -1 '
- xe 25 25 1 0 0 1 0 25 0 0 -1 '
- xf 26 26 1 0 0 1 0 26 0 0 -1 '
- xA 0 41 1 0 0 6 0 41 0 0 -1 ' the solid grounds that alternate
- xB 0 42 1 0 0 6 0 42 0 0 -1 ' vertically with the ones above
- xC 0 43 1 0 0 6 0 43 0 0 -1 '
- xD 0 44 1 0 0 6 0 44 0 0 -1 '
- xE 0 45 1 0 0 6 0 45 0 0 -1 '
- xF 0 46 1 0 0 6 0 46 0 0 -1 '
- ,A 7 7 1 0 0 1 0 7 *x< 0 0 ' the island
- ,B 8 8 1 0 0 1 0 8 *x{ 0 20 '
- ,C 9 9 1 0 0 1 0 9 *x} 0 -1 '
- ,D 10 10 1 0 0 1 0 10 *x> 0 0 '
- x< 27 27 1 0 0 1 0 27 0 0 -1 '
- x{ 28 28 0 1 0 1 0 28 0 0 -1 ' the solid ground under each
- x} 29 29 0 1 0 1 0 29 0 0 -1 ' respective grass
- x> 30 30 1 0 0 1 0 30 0 0 -1 '
- +a 60 0 1 0 -1 0 *.. 60 0 0 0 ' Frog potion
- +b 61 0 1 0 -2 0 *.. 61 0 0 0 ' Ice potion
- +c 62 0 1 0 -3 0 *.. 62 0 0 0 ' Levitation potion
- +d 63 0 1 0 -4 0 *.. 63 0 0 0 ' Fire potion
- +e 64 0 1 0 -5 0 *.. 64 0 0 0 ' Explosion potion
- +f 65 0 1 0 -6 0 *.. 65 0 0 0 ' Confusion potion
- +g 66 0 1 0 -7 0 *.. 66 0 0 0 ' Speed potion
- +h 67 0 1 0 -8 0 *.. 67 0 0 0 ' Electricity potion
- +i 68 0 1 0 -9 0 *.. 68 0 0 0 ' Shadow potion
- +j 69 0 1 0 -10 0 *.. 69 0 0 0 ' Healing potion
- +k 70 0 1 0 -11 0 *.. 70 0 0 0 ' Major Healing potion
- +l 71 0 1 0 -12 0 *.. 71 0 0 0 ' Immortality potion
- +m 72 0 1 0 -13 0 *.. 72 0 0 0 ' Ghosting potion
- +n 73 0 1 0 -14 0 *.. 73 0 0 0 ' Feather fall potion
- +A 0 0 1 0 1 15 *.. 86 0 0 0 ' Magic brooms - the nine basic
- +B 0 0 1 0 1 16 *.. 87 0 0 0 ' brooms (note: these are actually
- +C 0 0 1 0 1 17 *.. 88 0 0 0 ' "creatures" in code, though described
- +D 0 0 1 0 1 18 *.. 89 0 0 0 ' as objects in the map)
- +E 0 0 1 0 1 19 *.. 90 0 0 0 '
- +F 0 0 1 0 1 20 *.. 54 0 0 0 '
- +G 0 0 1 0 1 21 *.. 55 0 0 0 '
- +H 0 0 1 0 1 22 *.. 74 0 0 0 '
- +I 0 0 1 0 1 23 *.. 75 0 0 0 '
- *g 0 0 1 0 2 0 *.. 109 0 0 0 ' The Green Imp
- *G 2 1 1 0 2 0 *,a 0 0 0 -1 ' The Greem Imp in the grass
- *r 0 0 1 0 3 0 *.. 110 0 0 0 ' The Red Imp
- *w 0 0 1 0 4 0 *.. 111 0 0 0 ' The White Imp
- *b 0 0 1 0 5 0 *.. 112 0 0 0 ' The Blue Imp
- *k 0 0 1 0 6 0 *.. 113 0 0 0 ' The Black Imp
- *q 0 0 1 0 18 0 *.. 135 0 0 0 ' The Magic Imp
- *s 0 0 1 0 7 0 *.. 117 0 0 0 ' The Spider
- *x 0 0 1 0 8 0 *.. 118 0 0 0 ' The Red Spider
- *d 0 0 1 0 9 0 *.. 114 0 0 0 ' The Baby Demon
- *v 0 0 1 0 10 0 *.. 134 0 0 0 ' The Devil
- *a 0 0 1 0 11 0 *.. 115 0 0 0 ' Blue Ghost
- *e 0 0 1 0 12 0 *.. 116 0 0 0 ' Red Ghost
- *l 0 0 1 0 13 0 *.. 130 0 0 0 ' Green Lizard
- *m 0 0 1 0 14 0 *.. 131 0 0 0 ' Red Lizard
- *n 0 0 1 0 15 0 *.. 132 0 0 0 ' Dark Lizard
- *c 0 0 1 0 16 0 *.. 129 0 0 0 ' Chomper
- *, 0 0 1 0 17 0 *.. 133 0 0 0 ' Mousie
- *1 0 0 1 0 91 0 *.. 120 0 0 0 '
- *2 0 0 1 0 92 0 *.. 121 0 0 0 ' the Nine fiendish Witches
- *3 0 0 1 0 93 0 *.. 122 0 0 0 ' (non-Battle-to-Death)
- *4 0 0 1 0 94 0 *.. 123 0 0 0 '
- *5 0 0 1 0 95 0 *.. 124 0 0 0 '
- *6 0 0 1 0 96 0 *.. 125 0 0 0 '
- *7 0 0 1 0 97 0 *.. 126 0 0 0 '
- *8 0 0 1 0 98 0 *.. 127 0 0 0 '
- *9 0 0 1 0 99 0 *.. 128 0 0 0 '
- *! 0 0 1 0 91 1 *.. 100 0 0 0 '
- *@ 0 0 1 0 92 1 *.. 101 0 0 0 ' the Nine fiendish Witches
- *# 0 0 1 0 93 1 *.. 102 0 0 0 ' (Battle-to-Death)
- *$ 0 0 1 0 94 1 *.. 103 0 0 0 '
- *% 0 0 1 0 95 1 *.. 104 0 0 0 '
- *^ 0 0 1 0 96 1 *.. 105 0 0 0 '
- *& 0 0 1 0 97 1 *.. 106 0 0 0 '
- ** 0 0 1 0 98 1 *.. 107 0 0 0 '
- *( 0 0 1 0 99 1 *.. 108 0 0 0 '
- |1 11 11 4 1 0 1 0 11 0 0 0 ' Top of a pillar
- |2 31 31 1 0 0 1 0 31 0 0 0 ' Middle of a pillar
- |3 51 51 1 0 0 1 0 51 0 0 0 ' Bottom of a pillar
- |$ 52 52 1 0 0 0 0 52 0 0 0 ' Broken pillar base
- |^ 53 53 1 0 0 0 0 53 0 0 0 ' Broken pillar top
- xo 12 12 0 1 0 1 0 12 0 0 0 ' Light square brick
- xi 13 13 0 1 0 1 0 13 *xp 0 4 ' Long light
- xp 14 14 0 1 0 1 0 14 0 0 -1 ' square brick
- xO 15 15 0 1 0 1 0 15 0 0 0 ' Dark square brick
- xI 16 16 0 1 0 1 0 16 *xP 0 4 ' Long dark
- xP 17 17 0 1 0 1 0 17 0 0 -1 ' square brick
- xx 20 20 0 1 0 1 0 20 0 0 0 ' Light brick
- ,1 18 18 0 0 0 1 0 18 0 0 -1 '
- ,2 19 19 0 0 0 1 0 19 0 0 -1 ' Outside face (6 tiles)
- ,3 38 38 0 0 0 1 0 38 0 0 9 '
- ,4 39 39 0 0 0 1 0 39 0 0 -1 '
- ,5 58 58 1 0 0 1 0 58 0 0 -1 '
- ,6 59 59 1 0 0 1 0 59 0 0 -1 '
- ,E 91 0 1 0 0 0 0 91 0 0 -1 ' The Evil tree (9 tiles)
- ,F 92 0 1 0 0 0 0 92 0 0 -1 '
- ,G 93 0 1 0 0 0 0 93 0 0 -1 '
- ,H 94 0 1 0 0 0 0 94 0 0 -1 '
- ,I 95 0 1 0 0 0 0 95 0 0 12 '
- ,J 96 0 1 0 0 0 0 96 0 0 -1 '
- ,K 97 0 4 1 0 0 0 97 0 0 -1 '
- ,L 98 0 4 1 0 0 0 98 0 0 -1 '
- ,M 99 0 4 1 0 0 0 99 0 0 -1 '
- ,N 91 0 1 0 0 0 0 146 0 0 -1 ' The Evil tree in grass (9 tiles)
- ,O 92 0 1 0 0 0 0 147 0 0 -1 '
- ,P 93 0 1 0 0 0 0 148 0 0 -1 '
- ,Q 94 0 1 0 0 0 0 149 0 0 -1 '
- ,R 95 0 1 0 0 0 0 150 0 0 12 '
- ,S 96 0 1 0 0 0 0 151 0 0 -1 '
- ,T 97 1 4 1 0 0 0 152 0 0 -1 '
- ,U 98 2 4 1 0 0 0 153 0 0 -1 '
- ,V 99 3 4 1 0 0 0 154 0 0 -1 '
- +1 80 80 1 0 0 1 0 136 *+2 0 4 ' The Big Tree
- +2 81 81 1 0 0 1 0 137 0 0 -1 '
- +3 82 82 1 0 0 1 0 138 *+4 0 4 '
- +4 83 83 1 0 0 1 0 139 0 0 -1 '
- +5 84 84 1 0 0 1 0 156 *+6 0 4 '
- +6 85 85 1 0 0 1 0 157 0 0 -1 '
- +7 86 86 1 0 0 1 0 158 *+8 0 4 '
- +8 87 87 1 0 0 1 0 159 0 0 -1 '
- +o 32 32 1 0 0 1 0 32 *+p 0 0 '
- +p 33 33 1 0 0 1 0 33 0 0 -1 '
- +q 40 40 1 0 0 1 0 40 *+r 0 0 '
- +r 36 36 1 0 0 1 0 36 0 0 -1 '
- +s 47 47 1 0 0 1 0 47 *+t 0 0 '
- +t 48 48 1 0 0 1 0 48 0 0 -1 '
- +u 49 49 1 0 0 1 0 49 *+v 0 0 '
- +v 50 50 1 0 0 1 0 50 0 0 -1 '
- +w 74 74 1 0 0 1 0 80 *+x *+y 0 '
- +x 75 75 1 0 0 1 0 81 0 0 0 '
- +y 76 76 1 0 0 1 0 82 0 0 -1 '
- +J 88 88 1 0 0 1 0 83 *+K *+L 0 '
- +K 89 89 1 0 0 1 0 84 0 0 0 '
- +L 90 90 1 0 0 1 0 85 0 0 -1 '
- +M 80 80 0 1 0 1 0 162 *+N 0 4 ' The Big Tree (solid)
- +N 81 81 0 1 0 1 0 163 0 0 -1 '
- +O 82 82 0 1 0 1 0 164 *+O 0 4 '
- +P 83 83 0 1 0 1 0 165 0 0 -1 '
- +Q 84 84 0 1 0 1 0 166 *+R 0 4 '
- +R 85 85 0 1 0 1 0 167 0 0 -1 '
- +S 86 86 0 1 0 1 0 168 *+T 0 4 '
- +T 87 87 0 1 0 1 0 169 0 0 -1 '
- +U 75 75 0 1 0 1 0 160 0 0 0 '
- +V 89 89 0 1 0 1 0 161 0 0 0 '
- !a 0 35 0 1 0 5 0 35 0 0 0 ' Collapsing light brick 1
- !b 0 54 0 1 0 5 0 54 0 0 -1 ' Collapsing light brick 2
- !c 0 55 0 1 0 5 0 55 0 0 -1 ' Collapsing light brick 3
- !d 0 56 0 1 0 5 0 56 0 0 -1 ' Collapsing light brick 4
- !e 0 57 0 0 0 5 0 57 0 0 -1 ' Collapsing light brick 5
- !f 0 0 1 0 0 0 0 0 0 0 -1 ' Collapsing light brick 6
- !1 0 20 0 1 0 5 0 155 0 0 0 ' Collapsing large brick 1
- !2 0 77 0 1 0 5 0 77 0 0 -1 ' Collapsing large brick 2
- !3 0 78 0 1 0 5 0 78 0 0 -1 ' Collapsing large brick 3
- !4 0 79 0 1 0 5 0 79 0 0 -1 ' Collapsing large brick 4
- !5 0 37 0 1 0 5 0 37 0 0 -1 ' Collapsing large brick 5
- !6 0 57 0 1 0 5 0 57 0 0 -1 ' Collapsing large brick 6
- !7 0 0 1 0 0 0 0 0 0 0 -1 ' Collapsing large brick 7
- || 0 34 1 0 0 2 0 34 0 0 0 ' Spikes (red)
- .@ 0 0 1 0 0 4 0 119 0 0 0 ' De-witchifier
- ,X 20 20 1 0 0 1 0 37 0 0 0 ' Fake dark brick
- ,! 20 20 1 0 0 3 0 57 0 0 0 ' Victory brick!
- !* 0 0 1 0 19 0 *.. 172 0 0 0 ' Magic mapping
- ,* 0 0 1 0 0 9 0 173 0 0 0 ' Save spot
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